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IMPORTANT FACTS

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Post by foxofjustice Mon Jul 08, 2013 11:05 pm

Dueling Network Official Tutorial:
How to use: Unusable Cards in Dueling Network
DuelingNetwork is designed putting in mind the most efficient ways on how to handle every card like how you would handle it in real life. However there are certain cards with "unorthodox" effects that are not normally done by other cards, thus preventing you from using them in DN effectively.
This post will show you how to use these specific cards by using DN's currently existing functions, and try to replicate the effect of the card as close as possible. You may use these work-arounds at the moment until DN can handle these scenarios in the future. Be sure to ask your opponent first if they agree to use the work-around, if they don't agree... :/
Convulsion of Nature
Problem:
Cannot turn the Deck upside down
Work-Around:
1. Upon activation shuffle both players decks. If there are cards that are determined to be at the bottom/top of the deck, (ex. due to the effect of Destiny Hero Diamond Dude/Phoenix Wing Wind Blast) banish these cards first before shuffling and then place them on top/bottom of the deck in the correct order.
2. Uncheck the autodraw function.
3. Banish the top card of your decks face-up. Whenever you will draw a card from your deck, add the banished card to your hand instead, and then banish the top card of your deck afterwards. Repeat this as long as Convulsion of Nature is active.
4. Remember to return the banished card whenever the deck needs shuffling, then banish the top card afterwards
Exchange
Problem:
Cannot add an Opponents card to your hand
Work-Around:
(use only when there are available cards in the graveyard to serve as proxies, if your deck contains cards such as this, initially add proxy cards to your deck and banish them before the start of a duel for your convience (inform your opponent you are using proxies))
1. Both players banish the cards they have chosen.
2. Both players select one card from their respective graveyards to act as proxies for their chosen cards; make sure to choose the appropriate card type. Type the names of the cards on the duel chat for reference.
Magical Hats
Problem:
Cannot place Spells/Traps on the Monster Zone without compromising their identity;
Cannot place field spell cards on other zones.
Work-Around:
1. Select the 2 non-monster cards from your deck and banish them.
2. If you opponent declares an attack to the selected monster, roll a die, if it lands on 1 or 2, the monster is considered to be attacked, if not put one of the non-monster cards to the Graveyard
3. If deciding which card to send is important flip a coin, if it lands on heads take the first card, if tails take the second card).
4. If the opponent chooses to attack the selected monster again, flip a coin and call it, if you call it wrong then the monster is considered to be attacked. Otherwise send the remaining non-monster card to the Graveyard.
Parasite Paracide
Problem:
Cannot an add Opponent's card to the Deck
Work-Around:
(use only when there are available cards in the graveyard to serve as proxies)
1. When Parasite Paracide is activated, banish it from the game.
2. Choose one card from the opponent's graveyard that would serve as a proxy for "Parasite Paracide"; choose either a limited card (preferable a spell or trap) or a card that your opponent only has one copy of (ask him/her which one)
3. Shuffle the selected card to the deck. When the card is drawn, send it to the graveyard and place the banished "Parasite Paracide" on their side of the field.
Power Tool Dragon
Problem:
There is no space to put face-down cards temporarily.
Work-Around
1. Declare to activate the effect of Power Tool Dragon
2. Type the names of the Equip Spell Cards on the duel chat
3. Select the Equip Spell Cards from your deck and banish them face-down. If you have enough spaces on your spell/trap card zone, place it there instead.
4. Roll a die. Depending on the result, take the appropriate card, put it on top of your deck and then draw it; 1 or 2 top card, 3 or 4 middle card, 5 or 6 bottom card.
5. Return the other cards to the top of your deck then shuffle it.
Shifting Shadows
Problem:
see Powertool Dragon
Work-Around
1. Return your hand to top of deck.
2. Return all your face down monsters to you hand, and set them on the field thus rearranging their positions.
3. Draw the cards you returned to top of the deck.
if you have any other cards in mind that you think needs a work-around please post here, so we can gather inputs from everybody on how to handle it temporarily. thanks in advance for your cooperation.
kudos to Key, Badass_Bunny, Johnny Raptor for some of the work arounds and ideas


aparently DN has a new employee that is working on fixing these!! keep in mind as a temp fix till then
foxofjustice
foxofjustice

Posts : 133
DarkestNight Points : 4564
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Age : 36
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Post by rigby333 Tue Jul 09, 2013 12:42 am

I really hope that magical hats gets able to be used easily I'd love to use it in more decks.

rigby333

Posts : 5
DarkestNight Points : 3991
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Post by foxofjustice Tue Jul 09, 2013 12:16 pm

i perfer to use my insect deck u know... such a pain
foxofjustice
foxofjustice

Posts : 133
DarkestNight Points : 4564
Join date : 2013-07-04
Age : 36
Location : caney ks

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